Making History

Think about a time when you’ve mis-remembered something… Now, how often do we see that in video games? Not much. Memories are pretty much set in stone. How can we make them more realistic?

Problem Machine

memento

We are connected, each day to the last, by the path of our history. Your memories are the map, and every so often you compare the landmarks of your life against what you see on that map and, invariably, if only ever so slightly, you find the two do not align.

Did something move the landmarks? A silent earthquake, someone constructing their own path, or the mischievous whim of a wanderer or deity?

Or: Is there something wrong with your map? Was it damaged, or censored, or sabotaged without your knowledge or your consent? Did you just draw it wrong in the first place?

These maps, our memories, are never perfect, and that is inherently discomforting. We cannot see the path behind us, nor in front of us, and if our map is wrong we can predict neither where we’ve been nor where we’re going.

Some of us see a…

View original post 785 more words

Advertisements
This entry was posted in Uncategorized. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s